Guildmasters Guide to Ravnica is a 256-page campaign setting book by Wizards of the Coast, released in 2018, blending Magic: The Gathering lore with D&D 5th Edition.
Overview of the Guide
Guildmasters Guide to Ravnica is a 256-page sourcebook designed for Dungeons & Dragons 5th Edition, published by Wizards of the Coast in 2018. This guide introduces the world of Ravnica, a plane from Magic: The Gathering, into the D&D multiverse. It provides a detailed setting, complete with lore, factions, and mechanics tailored for D&D gameplay. The book is divided into sections covering the plane’s history, its ten iconic guilds, character creation options, and new spells and abilities. Lead designers James Wyatt and Jeremy Crawford crafted this guide to seamlessly blend Ravnica’s unique flavor with D&D’s core mechanics, offering players and Dungeon Masters a rich, immersive experience. The guide is available as a PDF, making it accessible for digital users worldwide.
Key Features of the Guide
Guildmasters Guide to Ravnica offers a wealth of content for D&D players and Dungeon Masters. It includes detailed lore about the plane of Ravnica, its ten iconic guilds, and their roles in shaping the world. The guide provides new character creation options, allowing players to affiliate with guilds, gaining unique backgrounds and traits. It also introduces new spells, abilities, and magic items inspired by Ravnica’s unique flavor. Additionally, the book features setting-specific mechanics, such as rules for navigating the plane’s diverse districts and interacting with its factions. The guide is available as a PDF, making it easily accessible for digital users. With its rich lore and gameplay enhancements, Guildmasters Guide to Ravnica is a must-have for fans of both D&D and Magic: The Gathering.
Importance of the Guide for D&D Players
Guildmasters Guide to Ravnica is a vital resource for D&D players seeking to expand their gameplay and storytelling experiences. It introduces the plane of Ravnica, offering a fresh setting with unique lore, factions, and mechanics. Players can affiliate with one of the ten iconic guilds, each providing distinct backgrounds, traits, and playstyles. The guide also includes new spells, abilities, and magic items, enriching character customization. Its setting-specific rules, such as navigating Ravnica’s diverse districts, add depth to campaigns. For fans of Magic: The Gathering, this guide bridges the gap between the two worlds, offering a seamless integration of lore and gameplay. Whether you’re a seasoned player or new to D&D, Guildmasters Guide to Ravnica provides endless opportunities to enhance your adventures and explore a vibrant, immersive world.
Background of Ravnica
Ravnica is a plane from Magic: The Gathering, known for its ten guilds and intricate lore. The Guildmasters Guide to Ravnica brings this vibrant world into D&D.
The World of Ravnica
Ravnica is a vast, urban plane dominated by a single, sprawling city. It is home to ten powerful guilds, each representing distinct ideologies and magical affinities. The world is characterized by its blend of magic and technology, with intricate architecture and a dense population. Ravnica’s unique ecosystem is shaped by the interplay of its guilds, which influence every aspect of life, from politics to culture. The plane’s history is marked by conflict and uneasy alliances, creating a rich tapestry of lore. Guildmasters Guide to Ravnica brings this dynamic world to Dungeons & Dragons, offering players a setting filled with intrigue, adventure, and magical discovery. Its urban focus and guild-centric society make it a standout addition to the D&D multiverse.
History and Lore of Ravnica
Ravnica is a plane steeped in history, shaped by the Guildpact, a ancient agreement that established the ten guilds as the ruling forces of the world. These guilds, each with distinct ideologies, have shaped the plane’s culture, politics, and conflicts. The Guildpact’s creation is attributed to the parun, powerful beings who sought to bring order to Ravnica. Over time, the plane has seen periods of harmony and turmoil, with guilds rising and falling in influence. The lore of Ravnica is deeply intertwined with its unique magical properties, where mana is tied to the plane’s life force. This rich history is explored in Guildmasters Guide to Ravnica, offering players a deep dive into the world’s past and its connection to the D&D multiverse.
Ravnica’s Connection to the D&D Multiverse
Ravnica, a plane from Magic: The Gathering, seamlessly integrates into the Dungeons & Dragons multiverse through Guildmasters Guide to Ravnica. This book bridges the two universes, offering a unique setting that combines Ravnica’s rich lore with D&D’s gameplay mechanics. The plane’s distinct magical properties and guild-centric society provide fresh opportunities for storytelling and world-building. Players can explore Ravnica’s intricate urban landscape, where mana is tied to the plane’s life force, and engage with its ten iconic guilds. This crossover enriches the D&D multiverse by introducing a new kind of setting: one that blends political intrigue, magical innovation, and faction-driven conflict. The guide ensures Ravnica feels like a natural part of the D&D cosmos, inviting players to immerse themselves in its vibrant, guild-dominated world.
Guilds in Ravnica
Ravnica is home to ten distinct guilds, each with unique themes and roles. The guide provides an in-depth look at each guild’s background, motivations, and interactions, enriching the D&D experience with diverse factions and conflicts.
Overview of the Guilds
The guilds of Ravnica are central to the world’s society, representing distinct ideologies and roles. There are ten major guilds, each with unique themes, such as life, death, order, and chaos. These factions shape the city’s culture, politics, and conflicts. The guide provides an in-depth exploration of each guild, detailing their histories, motivations, and interactions. Players and Dungeon Masters can use this information to integrate guild affiliations into character backgrounds and campaigns. The guilds offer rich storytelling opportunities, allowing for diverse alliances, rivalries, and moral dilemmas. This section sets the stage for understanding how these factions influence the world of Ravnica and its inhabitants, making them a cornerstone of the setting’s identity and gameplay potential.

Golgari Swarm
The Golgari Swarm is one of Ravnica’s most enigmatic guilds, embracing the cycles of life, death, and decay. They believe in the natural order of growth and rot, often engaging in practices that others find unsettling. The Swarm is a diverse collective, including insects, zombies, and other creatures tied to decomposition. Their philosophy centers on the idea that life and death are intertwined, and they seek to maintain balance in Ravnica’s ecosystem. The Golgari are known for their unconventional methods, blending necromancy with a deep connection to nature. This duality makes them both fascinating and feared. In the guide, the Golgari Swarm is detailed as a guild that offers unique character options, particularly for players interested in exploring themes of mortality and renewal.
Selesnya Conclave
The Selesnya Conclave is a harmonious guild that embodies unity, growth, and the power of the collective. They believe in the strength of community and the interconnectedness of all living beings. Led by the enigmatic Trostani, the Conclave is deeply spiritual, often engaging in rituals and practices that celebrate life and fertility. Their philosophy emphasizes mutual support and the idea that the whole is greater than the sum of its parts. The Selesnya are known for their lush, vibrant environments and their connection to nature. In the guide, the Conclave is portrayed as a beacon of hope and cooperation, offering players unique character options that align with themes of unity, healing, and the natural world. Their influence in Ravnica is both cultural and environmental, making them a key faction in the setting.
Gruul Clans
The Gruul Clans are a loose network of tribal groups united by their rejection of authority and their embrace of freedom. They are led by a powerful warlord or chieftain who rules through strength and fear. The Gruul value individual freedom above all else, believing that true power comes from unchecked liberty. Their philosophy is rooted in the idea that life should be lived on one’s own terms, free from the constraints of society or governance. The Clans are known for their brutal tactics and their connection to the wild, untamed aspects of Ravnica. In the guide, the Gruul Clans are portrayed as a force of chaos and rebellion, offering players the chance to embody fierce, independent characters who thrive in the harshest environments. Their influence in Ravnica is felt through their constant raids and their rejection of the city’s structured society.
Boros Legion
The Boros Legion is a prominent guild in Ravnica, serving as the city’s military force and enforcers of order. They are deeply committed to justice, honor, and the protection of the innocent. The Legion is structured as a strict hierarchy, with leaders chosen for their martial prowess and strategic brilliance. Boros members are known for their skill in both magic and combat, often wielding powerful spells alongside their weapons. Their philosophy emphasizes the importance of law and the greater good, making them a key force in maintaining balance within Ravnica. The Legion’s influence extends beyond combat, as they also serve as mediators and protectors of the city’s citizens. In the guide, the Boros Legion offers players the opportunity to embody noble, disciplined characters who uphold justice and order in a chaotic world.
Lyev Decree
The Lyev Decree is a foundational treaty in Ravnica’s history, establishing the guild system that governs the plane. Signed over 10,000 years ago, it ended a devastating war and created the framework for the ten guilds to coexist. The decree mandates that each guild focus on specific aspects of society, ensuring balance and preventing conflict. It also established the rule of law and the concept of guildpact, which binds the guilds together. The Lyev Decree is central to Ravnica’s political and social structure, shaping the interactions between guilds and their roles in the city-world. Its principles are deeply ingrained in Ravnican culture, influencing everything from governance to daily life. The decree’s legacy is explored in depth in the guide, offering players insight into the world’s unique societal dynamics.
Izzet League
The Izzet League is a guild of brilliant inventors, scientists, and mages who seek to advance knowledge and understanding through experimentation and discovery. Led by the enigmatic Niv-Mizzet, the Firemind, the Izzet League is known for its innovative approach to magic and technology. They are driven by a desire to uncover the secrets of the universe, often pushing the boundaries of what is possible. Their experiments can be unpredictable, leading to both groundbreaking discoveries and chaotic outcomes. The Izzet League values intellectual pursuits above all else, making them a key force in Ravnica’s scientific and magical advancements. Their influence is felt throughout the city-world, shaping the future through their relentless quest for knowledge and innovation. The guide provides detailed insights into their inner workings and their impact on Ravnica’s society.

Simic Combine

The Simic Combine is a guild of bioengineers and cyberneticists who seek to perfect life through science and experimentation. Led by the enigmatic Master Yore Tovar, the Simic Combine merges biology with machinery, creating hybrid life forms and advanced constructs. They are known for their innovative approach to healing and augmentation, often pushing the boundaries of what is considered natural. The Simic Combine operates as both a scientific institution and a commercial enterprise, offering their services to other guilds and citizens of Ravnica. Their experiments, while groundbreaking, often raise ethical questions about the limits of scientific intervention. The Simic Combine plays a crucial role in shaping Ravnica’s technological and biological advancements, making them a fascinating and influential force in the city-world.
Azorius Senate
The Azorius Senate is a guild of lawmages who govern Ravnica through a complex system of legislation and magical enforcement. They are known for their meticulous attention to detail and their belief in the power of law to maintain order. The Senate is led by the enigmatic Augustin IV, who wields significant influence over Ravnica’s legal framework. The Azorius Senate is structured as a vast bureaucracy, with members organized into hierarchies that reflect their rank and expertise. Their magic often revolves around enforcement, surveillance, and the manipulation of time. The Senate’s role is to ensure that Ravnica operates according to its ancient laws, making them both respected and feared. Their strict adherence to order often puts them at odds with other guilds, but their influence is undeniable in shaping the city-world’s legal landscape.
Orzhov Syndicate
The Orzhov Syndicate is a powerful and feared guild in Ravnica, operating as a death cult that worships the concept of death and profit. They are led by the mysterious and terrifying Obzedat, a council of ghosts bound to a lifeless body. The Orzhov combine necromancy with organized crime, controlling much of Ravnica’s underworld, including extortion, smuggling, and assassination. Their magic revolves around death, manipulation, and control, often using undead minions to enforce their will. The Syndicate’s influence is vast, with tentacles in every level of Ravnican society. Despite their sinister nature, they maintain a veneer of legitimacy, presenting themselves as a religious organization. The Orzhov’s power is rooted in fear, and their ability to manipulate life and death makes them a formidable force in the city-world of Ravnica.
Rakdos Cult
The Rakdos Cult is a chaotic and violent guild in Ravnica, worshipping the demon Rakdos and embracing hedonism, bloodshed, and anarchy. They are led by the demon himself, who manifests as a massive, bloodthirsty entity. The cult thrives on carnage and destruction, often staging brutal rituals and gladiatorial events. Their magic revolves around chaos, fire, and blood, with spells that incite madness and destruction. The Rakdos are feared across Ravnica for their unpredictability and sheer brutality. Despite their lack of organization, they are a significant force, often clashing with other guilds like the Boros Legion. The cult’s influence is felt in the city’s underbelly, where violence and chaos reign. Their presence adds a layer of unpredictability to Ravnica’s already volatile landscape.
House Dimir
House Dimir is a mysterious and shadowy guild in Ravnica, known for its mastery of espionage, manipulation, and assassination. Led by the enigmatic and powerful being known as the Dimir, the guild operates in secrecy, pulling strings from behind the scenes. Their agents are skilled spies and assassins, using stealth, deception, and dark magic to achieve their goals. House Dimir is feared across Ravnica for its ability to infiltrate and control, often targeting rival guilds and influential figures. Their magic revolves around shadows, illusions, and mind control, making them formidable opponents in both political and physical confrontations. Despite their sinister reputation, House Dimir sees itself as a necessary force, maintaining balance through fear and control. Their presence adds a layer of intrigue and danger to the city’s intricate power dynamics.

Setting and Environment
Ravnica is a vibrant, sprawling city-plane where nature and urban structures blend seamlessly, creating a unique environment rich in magic, technology, and cultural diversity.
The Plane of Ravnica
Ravnica is a vast, interconnected city-plane where urban landscapes and natural ecosystems coexist in a unique harmony. This plane is characterized by its intricate architecture, blending towering structures with lush greenery. Magic and technology intertwine here, creating a dynamic environment where innovation and tradition thrive. The plane is divided into distinct districts, each reflecting the influence of its ruling guilds. From the sprawling parks of the Selesnya Conclave to the industrial zones of the Izzet League, Ravnica’s diverse regions offer endless opportunities for exploration. The plane’s vibrant energy is fueled by the mana produced by its dual nature, making it a hub of magical and scientific advancement. This setting provides a rich backdrop for adventures, combining political intrigue, cultural clashes, and environmental wonders.
Key Locations in Ravnica
Ravnica is a sprawling city-plane filled with iconic locations that define its unique character. The Grand Coliseum, a massive arena, hosts epic battles and events, often sponsored by the Boros Legion. Izoni’s Sanctum, a sacred site for the Golgari Swarm, is a labyrinthine network of tunnels and chambers beneath the city. The Izzet League’s sprawling complex, known as the Tower of the Izzet, is a hub of magical and scientific experimentation. The Selesnya Conclave’s sacred grove, the Vitu-Ghar, is a tranquil oasis amidst the urban sprawl. These locations, among others, showcase Ravnica’s blend of urban and natural environments, each reflecting the influence of its ruling guilds. They serve as focal points for adventure, politics, and cultural exploration, making Ravnica a rich and immersive setting for players to explore.
Factions and Their Roles
In Guildmasters Guide to Ravnica, the city-plane is dominated by ten powerful factions, each with distinct ideologies and roles. The Boros Legion enforces justice and order, while the Golgari Swarm manages life, death, and decay. The Izzet League pursues knowledge and innovation, often through chaotic experiments. The Selesnya Conclave emphasizes community and nature, fostering harmony among its members. These factions shape Ravnica’s culture, politics, and conflicts, creating a dynamic environment for players to engage with. Their rivalries and alliances drive the city’s intricate social fabric, offering countless opportunities for adventure and roleplay. Each faction’s influence is deeply woven into the setting, making them integral to the world’s identity and gameplay experience.
Themes and Tone of the Setting

Guildmasters Guide to Ravnica immerses players in a vibrant, urban fantasy world where magic and technology coexist. The setting emphasizes themes of community, conflict, and moral ambiguity, as the ten guilds vie for power and influence. Ravnica’s tone is dynamic, blending wonder and chaos, with a focus on the interconnectedness of its diverse factions. The plane’s unique blend of nature and artifice creates a visually stunning and immersive environment. Players are encouraged to explore the ethical gray areas between the guilds’ ideologies, fostering rich storytelling and character development. The setting’s tone is both epic and intimate, allowing for high-stakes adventures and personal, character-driven narratives. This duality makes Ravnica a compelling and versatile setting for D&D campaigns.

Game Mechanics and Rules
Guildmasters Guide to Ravnica introduces new character creation options, spells, and mechanics tailored to the setting, enhancing gameplay with Ravnica-specific rules and features.
Character Creation and Guild Affiliation
Character creation in Guildmasters Guide to Ravnica is deeply tied to guild affiliation, allowing players to choose from ten distinct guilds, each with unique abilities and backgrounds.
Players can select guild-specific traits, spells, and features, enabling them to embody the themes of their chosen guild, such as the Izzet League’s focus on knowledge or the Golgari Swarm’s connection to nature and decay.
The guide also introduces new racial options, subclasses, and customization elements, ensuring characters are deeply rooted in Ravnica’s lore while maintaining compatibility with existing D&D 5th Edition rules.

Guild affiliation not only shapes a character’s identity but also influences their interactions and role-playing opportunities, making it a core aspect of the setting’s mechanical and narrative design.
New Spells and Abilities
Guildmasters Guide to Ravnica introduces a variety of new spells and abilities tailored to the unique themes of Ravnica’s guilds, enhancing gameplay and immersion.
These include spells that reflect the scientific prowess of the Izzet League, the necromantic powers of the Golgari Swarm, and the chaotic energy of the Gruul Clans, among others.
Players can access guild-specific abilities, such as the Izzet’s mastery of arcane experiments or the Selesnya Conclave’s healing and protective magic, adding depth to character builds.
The guide also expands on racial traits and subclasses, ensuring that characters feel authentically tied to Ravnica’s lore while maintaining balance with existing D&D 5th Edition mechanics.
These new spells and abilities not only enrich gameplay but also provide fresh strategic and role-playing opportunities for players and Dungeon Masters alike.
Gameplay Mechanics Specific to Ravnica
Guildmasters Guide to Ravnica introduces unique gameplay mechanics that immerse players in the world of Ravnica, blending its lore with D&D 5th Edition rules.
These mechanics include guild-specific traits, racial bonuses, and setting-specific rules that reflect Ravnica’s distinct factions and environments.
For example, the Izzet League’s experimental magic introduces variable spell effects, while the Golgari Swarm’s necromancy offers unique undead summoning options.
The guide also incorporates Ravnica’s urban setting with rules for navigating its sprawling cityscape, interacting with factions, and engaging in guild-related missions.
These mechanics enhance the game’s depth and provide players with fresh ways to engage with the setting, making Ravnica feel like a living, breathing world.

They also offer Dungeon Masters tools to craft stories and encounters that align with Ravnica’s themes of intrigue, conflict, and cooperation.
Guildmasters Guide to Ravnica successfully merges Magic: The Gathering lore with D&D 5th Edition, offering a unique setting and mechanics that enrich the D&D multiverse.

Final Thoughts on the Guide
Guildmasters Guide to Ravnica is a comprehensive resource that seamlessly integrates the vibrant world of Ravnica into Dungeons & Dragons. Designed by James Wyatt and Jeremy Crawford, this 256-page guide offers a rich tapestry of lore, character options, and gameplay mechanics. Players and Dungeon Masters alike will find inspiration in the unique factions, spells, and settings that bring Ravnica to life. The guide’s ability to blend Magic: The Gathering lore with D&D 5th Edition rules makes it a standout addition to any campaign. Whether you’re a seasoned player or new to the D&D multiverse, Guildmasters Guide to Ravnica promises fresh adventures and unforgettable experiences.
Impact on the D&D Community
Guildmasters Guide to Ravnica has significantly enriched the Dungeons & Dragons community by introducing a fresh, vibrant setting that blends Magic: The Gathering lore with D&D mechanics. Players and Dungeon Masters alike have embraced the unique factions, spells, and gameplay opportunities it offers. The guide’s release sparked creativity, inspiring new campaigns and character builds centered around Ravnica’s iconic guilds. Its success has also highlighted the potential for crossover content, attracting both D&D veterans and Magic: The Gathering fans. This integration has fostered a broader, more diverse community, proving that collaborative worlds can thrive in the D&D multiverse. The guide’s influence continues to shape how players explore and interact with immersive settings in their campaigns.
Future of Ravnica in D&D
The integration of Ravnica into Dungeons & Dragons has opened exciting possibilities for future content. Given the success of Guildmasters Guide to Ravnica, there is potential for expanded adventures, new mechanics, and deeper dives into the plane’s lore. Wizards of the Coast may explore additional guild-focused content or introduce new factions, further enriching the setting. The guide’s popularity also suggests a growing interest in blending Magic: The Gathering worlds with D&D, potentially paving the way for similar crossovers. As the D&D community continues to embrace Ravnica, its influence could inspire fresh campaign ideas and character options, ensuring the plane remains a vibrant part of the D&D multiverse for years to come.